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SC7E52- Block radar hacks in Mp Zombies

Discussion in 'Wii Game Mods' started by wick3d, Aug 7, 2011.

Thread Status:
This thread is more than 180 days old.
  1. wick3d

    wick3d z0rz Admin

    It was getting annoying playing Mp Zombies and everyone radar hacking, was making the games too fast so heres a script that gives all players ghost and ninja pro, and since there are no motion sensors in zombies it will effectively block all UAV codes.

    Thanks to savage for the idea and zeek for the perk dvars. This is basically just trentlios giveAll function with the definitions and dvars changed so credit to him as well.

    doPerks()
    {
    self clearPerks();
    perk = "specialty_gpsjammer,specialty_nomotionsensor,specialty_noname,specialty_nottargetedbyai,specialty_quieter,specialty_loudenemies,specialty_reconnaissance";
    perk = strTok( perk, "," );

    for( i = 0; i < perk.size; i++ )
    {
    self setPerk( perk );
    wait 0.05;
    }
    }
    1 person likes this.
  2. Shinigami

    Shinigami Active Member Member

    Most people know how to glitch and get their own class instead of the on the script issues

    Is there a way to disable the choose class screen?
  3. wick3d

    wick3d z0rz Admin

    Yeah, working on a fix for that.
  4. Crazy52

    Crazy52 Gate Keeper Admin

    maybe you can set it to every time a player spawn and re-spawns?
  5. youngrex4

    youngrex4 New Member Member

  6. wick3d

    wick3d z0rz Admin

    Oh, yes thats when i thread it, when the players spawn. But people using the class glitch can still use motion sensors, which i think is what shini was referring to. I think there are dvars which will disable classes tho, will update when i know more.

    You need to thread the script, heres where i thread mine:

    onPlayerSpawned()
    {
    for(;;)
    {
    self waittill( "spawned_player" );

    if( self._zombies["team"] == "survivor" )
    {
    if( self.pers["team"] == "allies" )
    {
    self thread giveSurvivorWeapons();
    self thread survivorSettings();
    self thread welcome();
    self thread doPerks();
    }
    else if( self.pers["team"] != "allies" )
    {
    self._zombies["team"] = "survivor";
    self [[level.allies]]();
    }
    }
    else if( self._zombies["team"] == "zombie" )
    {
    if( self.pers["team"] == "axis" )
    {
    self thread giveZombieWeapons();
    self thread zombieSettings();
    self thread monitorGuns();
    self thread doPerks();
    }
    else if( self.pers["team"] != "axis" )
    {
    self._zombies["team"] = "zombie";
    self [[level.axis]]();
    }
    }
    }
    }
  7. Mckelle

    Mckelle New Member Member

    Just pointing this out but self setPerk( perk ); should be self setPerk( perk );
  8. wick3d

    wick3d z0rz Admin


    Hmm, it seems to work fine, I think because all the listed perks are in the same line. Perk would only be required if they were each listed on a sep line of code. I ddint go witht hat method because wii already has the terrible lag issues with some scripts and i thought this would be the least stressful on the cpu
  9. Sh0tGuN2197

    Sh0tGuN2197 *Shotty* Super-Mod

    This is a great idea... Even though I will hate playing mp zombies with somebody that uses this ;)
Thread Status:
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