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[RVYE52] WAW - DVAR List

Discussion in 'Wii Game Mods' started by iiPwner, Jul 13, 2011.

Thread Status:
This thread is more than 180 days old.
  1. iiPwner

    iiPwner Junior Member Member

    FLAGS DVAR NAME
    ------- ---------------
    SURIALC Available flags

    S Server Info
    U User Info
    R Read Only
    I Initializing
    A Archive attribute (user-/server-/mod- ... set/changed)
    L Latched (new value set, effective after restarts)
    C Cheat protected/locked
    ------- ---------------

    actionSlotsHide "0"
    activeAction ""
    A ai_corpseCount "8"
    C ai_debugAnimDeltas "0"
    C ai_debugClaimedNodes "0"
    C ai_debugCoverEntityNum "-1"
    ai_debugEntIndex "-1"
    C ai_debugFindPath "0"
    C ai_debugFindPathDirect "0"
    C ai_debugFindPathLock "0"
    C ai_debugFindPathWidth "0"
    C ai_debugMayMove "0"
    A C ai_debugMeleeAttackSpots "0"
    A C ai_debugThreatSelection "0"
    C ai_disableSpawn "0"
    ai_enableBadPlaces "1"
    C ai_eventDistBadPlace "256"
    C ai_eventDistBullet "96"
    C ai_eventDistDeath "1024"
    C ai_eventDistExplosion "1024"
    C ai_eventDistFootstep "512"
    C ai_eventDistFootstepLite "256"
    C ai_eventDistGrenadePing "512"
    C ai_eventDistGunShot "2048"
    C ai_eventDistNewEnemy "1024"
    C ai_eventDistPain "512"
    C ai_eventDistProjImpact "512"
    C ai_eventDistProjPing "128"
    C ai_eventDistSilencedShot "128"
    C ai_foliageSeeThroughDist "128"
    C ai_friendlySuppression "1"
    C ai_friendlySuppressionDist "128"
    C ai_maxAttackerCount "2"
    C ai_meleeHeight "10"
    C ai_meleeRange "64"
    C ai_meleeWidth "20"
    C ai_moveOrientMode "invalid"
    C ai_noDodge "0"
    C ai_noPathToEnemyGiveupTime "6000"
    C ai_pathMomentum "0.78"
    C ai_pathNegotiationOverlapCost "300"
    ai_playerFarAccuracy "0.1"
    ai_playerFarRange "2000"
    ai_playerNearAccuracy "0.5"
    ai_playerNearRange "800"
    C ai_showBadPlaces "0"
    C ai_showDodge "0"
    C ai_showNearestNode "0"
    C ai_showNodes "0"
    C ai_showNodesDist "384"
    C ai_showPaths "0"
    C ai_showPotentialThreatDir "0"
    C ai_showVisData "0"
    C ai_showVisDataDist "1000"
    C ai_showVolume "-1"
    C ai_threatUpdateInterval "500"
    C aim_accel_turnrate_debug "0"
    C aim_accel_turnrate_enabled "1"
    C aim_accel_turnrate_lerp "1200"
    C aim_autoaim_debug "0"
    C aim_autoaim_enabled "0"
    C aim_autoaim_lerp "40"
    C aim_autoaim_region_height "120"
    C aim_autoaim_region_width "160"
    C aim_autobayonet_range "200"
    C aim_automelee_debug "0"
    C aim_automelee_enabled "1"
    C aim_automelee_lerp "40"
    C aim_automelee_maxpitch "30"
    C aim_automelee_range "128"
    C aim_automelee_region_height "240"
    C aim_automelee_region_width "320"
    C aim_input_graph_debug "0"
    C aim_input_graph_enabled "1"
    C aim_input_graph_index "3"
    C aim_lockon_debug "0"
    C aim_lockon_deflection "0.05"
    C aim_lockon_enabled "1"
    C aim_lockon_region_height "90"
    C aim_lockon_region_width "90"
    C aim_lockon_strength "0.6"
    C aim_scale_view_axis "1"
    C aim_slowdown_debug "0"
    C aim_slowdown_enabled "1"
    C aim_slowdown_pitch_scale "0.4"
    C aim_slowdown_pitch_scale_ads "0.5"
    C aim_slowdown_region_extended_height "90"
    C aim_slowdown_region_extended_width "90"
    C aim_slowdown_region_height "90"
    C aim_slowdown_region_width "90"
    C aim_slowdown_yaw_scale "0.4"
    C aim_slowdown_yaw_scale_ads "0.5"
    C aim_target_aim_tag_fast_update_interval "59"
    C aim_target_aim_tag_slow_update_interval "131"
    C aim_target_frustum_expand_fast_updates "40"
    C aim_target_frustum_expand_on_screen "-30"
    C aim_target_frustum_min_distance "256"
    C aim_target_sentient_half_height "32"
    C aim_target_sentient_radius "10"
    C aim_turnrate_pitch "90"
    C aim_turnrate_pitch_ads "55"
    C aim_turnrate_yaw "260"
    C aim_turnrate_yaw_ads "90"
    ammoCounterHide "0"
    C authPort "20800"
    C authServerName "cod4master.activision.com"
    bcmp_incoming_grenade_probability "50"
    bcmp_kill_inform_probability "50"
    bcmp_killstreak_incoming_probability "50"
    bcmp_perk_call_probability "50"
    bcmp_sniper_kill_probability "25"
    bcmp_toss_grenade_probability "50"
    bcmp_weapon_delay "2000"
    bcmp_weapon_fire_probability "90"
    bettyDetonateRadius "150"
    bettyTimeBeforeDetonate "0.45"
    bettyUpVelocity "296"
    C bg_aimSpreadMoveSpeedThreshold "11"
    C bg_bobAmplitudeDucked "0.0075 0.0075"
    C bg_bobAmplitudeProne "0.02 0.005"
    C bg_bobAmplitudeSprinting "0.02 0.014"
    C bg_bobAmplitudeStanding "0.007 0.007"
    C bg_bobMax "8"
    C bg_fallDamageMaxHeight "300"
    C bg_fallDamageMinHeight "128"
    C bg_foliagesnd_fastinterval "500"
    C bg_foliagesnd_maxspeed "180"
    C bg_foliagesnd_minspeed "40"
    C bg_foliagesnd_resetinterval "500"
    C bg_foliagesnd_slowinterval "1500"
    C bg_ladder_yawcap "100"
    C bg_legYawTolerance "20"
    C bg_maxGrenadeIndicatorSpeed "27"
    C bg_prone_yawcap "85"
    C bg_shock_lookControl "0"
    C bg_shock_lookControl_fadeTime "0.001"
    C bg_shock_lookControl_maxpitchspeed "0"
    C bg_shock_lookControl_maxyawspeed "0"
    C bg_shock_lookControl_mousesensitivityscale "0"
    C bg_shock_movement "1"
    C bg_shock_screenBlurBlendFadeTime "0.001"
    C bg_shock_screenBlurBlendTime "0.001"
    C bg_shock_screenFlashShotFadeTime "0"
    C bg_shock_screenFlashWhiteFadeTime "0"
    C bg_shock_screenType "blurred"
    C bg_shock_sound "1"
    C bg_shock_soundDryLevel "1"
    C bg_shock_soundEnd "player_shock_end"
    C bg_shock_soundEndAbort "player_shock_oneshot"
    C bg_shock_soundFadeInTime "0.25"
    C bg_shock_soundFadeOutTime "2.5"
    C bg_shock_soundLoop "player_shock_loop"
    C bg_shock_soundLoopEndDelay "-1.5"
    C bg_shock_soundLoopFadeTime "2"
    C bg_shock_soundLoopSilent "player_shock_silent"
    C bg_shock_soundModEndDelay "-0.75"
    C bg_shock_soundRoomType "generic"
    C bg_shock_soundWetLevel "0.5"
    C bg_shock_viewKickFadeTime "0.001"
    C bg_shock_viewKickPeriod "0.75"
    C bg_shock_viewKickRadius "0"
    C bg_shock_volume_ambience "0.1"
    C bg_shock_volume_banzai "0.5"
    C bg_shock_volume_character "0.1"
    C bg_shock_volume_decay "1"
    C bg_shock_volume_dist_hmg "0.5"
    C bg_shock_volume_dist_wpn "0.5"
    C bg_shock_volume_explosion "0.1"
    C bg_shock_volume_full_vol "1"
    C bg_shock_volume_hvy_wpn "0.1"
    C bg_shock_volume_music "1"
    C bg_shock_volume_physics "0.1"
    C bg_shock_volume_pis_1st "1"
    C bg_shock_volume_pis_3rd "0.1"
    C bg_shock_volume_projectile "0.1"
    C bg_shock_volume_reload "0.5"
    C bg_shock_volume_rfl_1st "1"
    C bg_shock_volume_rfl_3rd "0.1"
    C bg_shock_volume_smg_1st "1"
    C bg_shock_volume_smg_3rd "0.1"
    C bg_shock_volume_ui "1"
    C bg_shock_volume_vehicle "0.1"
    C bg_shock_volume_vehicle_mp "0.5"
    C bg_shock_volume_voice "1"
    C bg_swingSpeed "0.2"
    C bg_viewKickMax "90"
    C bg_viewKickMin "5"
    C bg_viewKickRandom "0.4"
    C bg_viewKickScale "0.2"
    C bullet_penetrationEnabled "1"
    C bullet_penetrationMinFxDist "30"
    C cg_airstrikeKillCamCloseXYDist "24"
    C cg_airstrikeKillCamCloseZDist "24"
    C cg_airstrikeKillCamFarBlur "2"
    C cg_airstrikeKillCamFarBlurDist "300"
    C cg_airstrikeKillCamFarBlurStart "100"
    C cg_airstrikeKillCamFov "50"
    C cg_airstrikeKillCamNearBlur "4"
    C cg_airstrikeKillCamNearBlurEnd "100"
    C cg_airstrikeKillCamNearBlurStart "0"
    R cg_allow_mature "1"
    C cg_artilleryKillCamBackDist "125"
    C cg_artilleryKillCamFov "30"
    C cg_artilleryKillCamGroundBackDist "30"
    C cg_artilleryKillCamGroundUpDist "15"
    C cg_artilleryKillCamUpDist "10"
    C cg_artilleryKillCamWallOutDist "10"
    C cg_artilleryKillCamWallSideDist "30"
    A cg_blood "1"
    A cg_brass "1"
    C cg_canSeeFriendlyFrustumExpand "-30"
    C cg_canSeeFriendlyFrustumMinDistance "100"
    C cg_canSeeFriendlyFrustumUpdateInterval "250"
    C cg_centertime "5"
    A cg_chatHeight "8"
    A cg_chatTime "12000"
    A cg_connectionIconSize "0"
    C cg_constantSizeHeadIcons "0"
    A C cg_crosshairAlpha "1"
    A C cg_crosshairAlphaMin "0.5"
    A C cg_crosshairDynamic "0"
    A C cg_crosshairEnemyColor "1"
    A cg_cursorHints "4"
    cg_deadChatWithDead "0"
    cg_deadChatWithTeam "1"
    cg_deadHearAllLiving "0"
    cg_deadHearTeamLiving "1"
    C cg_debug_overlay_viewport "0"
    cg_debugDrawSafeAreas "0"
    C cg_debugevents "0"
    A cg_debugInfoCornerOffset "0 0"
    C cg_debugMounting "0"
    C cg_debugposition "0"
    A cg_descriptiveText "1"
    cg_development "0"
    C cg_dogKillCamDistFromEyes "20"
    C cg_dogKillCamForwardDist "-40"
    C cg_dogKillCamFov "90"
    C cg_dogKillCamSideDist "0"
    C cg_dogKillCamUpDist "10"
    C cg_dogKillMinDistFromTarget "100"
    C cg_draw2D "1"
    A cg_drawBreathHint "1"
    A cg_drawCrosshair "1"
    A C cg_drawCrosshairNames "1"
    cg_drawCrosshairNamesPosX "300"
    cg_drawCrosshairNamesPosY "180"
    cg_drawErrorMessages "1"
    A cg_drawFPS "Off"
    A cg_drawFPSLabels "1"
    A cg_drawFPSOnly "0"
    C cg_drawFriendlyNames "1"
    C cg_drawGun "1"
    C cg_drawHealth "0"
    A cg_drawLagometer "0"
    A cg_drawMantleHint "1"
    C cg_drawMaterial "Off"
    cg_drawpaused "1"
    cg_drawScriptUsage "0"
    C cg_drawShellshock "1"
    A cg_drawSnapshot "0"
    A cg_drawSnapshotTime "1"
    cg_drawSpectatorMessages "1"
    cg_drawTalk "ALL"
    C cg_drawThroughWalls "0"
    A cg_drawTurretCrosshair "1"
    C cg_dumpAnims "-1"
    C cg_enemyNameFadeIn "250"
    C cg_enemyNameFadeOut "250"
    cg_errordecay "100"
    cg_everyoneHearsEveryone "0"
    C cg_explosiveKillCamBackDist "35"
    C cg_explosiveKillCamGroundBackDist "30"
    C cg_explosiveKillCamGroundUpDist "15"
    C cg_explosiveKillCamUpDist "5"
    1 person likes this.
  2. That One Guy

    That One Guy Junior Member Member

    Looks very interesting. I wonder...
  3. dns

    dns Active Member Admin

    Information that can be used to hack any game is very appreciated.
  4. iiPwner

    iiPwner Junior Member Member

    i poste 5 mins befor joker gave me lline
Thread Status:
This thread is more than 180 days old.

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