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Rei's Minimap

Discussion in 'Hacks & Mods' started by Crazy52, Aug 30, 2011.

Thread Status:
This thread is more than 180 days old.
  1. Crazy52

    Crazy52 Gate Keeper Admin

    Rei's Minimap

    Advantage of Other minimap.
    • fast processing (particularly in a wide area map)
    • Waypoints workable on the SquareMap
    • beautiful map graphics
    • Semitransparency expression
    • Expression of the height
    • Biome color

    • [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Cavemap and Entities radar is not enabled by default on SMP


    Direct #1
    Direct #2

    v1.8 [25-August 2011]
    -Added: Supports Minecraft Extended
    -Added: Block color of Aether V1.02
    -Changed: Slime spawning chunks was displayed only with Overworld(Dimension=0).
    -Fixed: Waypoint was not able to be loaded with SMP, except for port 25565.

    v1.7 [19-August 2011]
    -Added: Show slime spawning chunks
    -Added: Death point
    -Fixed: Scrollbar of waypoint list

    v1.6_01 [14-August 2011]
    -Fixed: Mob and Animal of the Entities Radar Options had reversed.

    v1.6 [14-August 2011]
    -Added: The color of the block was able to be specified with the file. (.minecraft/mods/rei_minimap/blockcolor.txt)
    -Changed: Organizing Options
    -Fixed: Block ID of Aether was acquired from not fixation ID but the name.
    -Fixed: When dimension move with SMP, the bug to which cavemap/entities radar was invalid is corrected.

    v1.5 [05-August 2011]
    -Added: Semitransparent indication of the map
    -Added: Show the direction of the entity (Entities Radar Options)
    -Changed: to hide the edges of the large map.
    -Fixed: Illegal waypoints file name characters "_" is replaced by
    -Fixed: Slight correction of the cave map

    v1.4 [29-july 2011]
    -Added: Cavemap support in SMP. default is disabled.
    -Added: Entities radar support in SMP. default is disabled.
    -Added: Setting of position where map is displayed.
    -Added: The transparency of entity is decided by the vertical interval.
    -Changed: Integration of modloader version and non-modloader version.

    v1.3 [25-july 2011]
    -Added: Default zoom setting
    -Added: Thread priority setting
    -Added: Fullscreen map show waypoint name when press "Toggle Zoom" (Default:Z-Key)
    -Added: Some hot keys
    -Added: Cave Map (it is disabled now in SMP) Cavemap doesn't react if there is no light.
    -Added: Entities Radar (it is disabled now in SMP)
    -Changed: Organizing Options
    -Additionally, some small changes

    v1.1_02 [23-july 2011]
    -Changed: disappear minimap while open the GUI except the minimap.

    v1.1_01 [19-july 2011]
    -Fixed: It was not possible to start when modloader was not used.

    v1.1 [18-july 2011]
    -Changed: disappear minimap while open the inventory
    -Fixed?: HD fonts
    -Added: 1.5x zoom
    -Changed(I forgot to write this): save the settings to %APPDATA%\.minecraft\mods\rei_minimap
    Please move the rei_minimap folder to mods when shifting from v1.0

    v1.0 [17-july 2011]
    -First Release

    ~ Source:
  2. dns

    dns Active Member Admin

    This is tight i'm going to try it out. Been looking for a decent minimap actually... thx bro
  3. Sh0tGuN2197

    Sh0tGuN2197 *Shotty* Super-Mod

    I use Zan's minimap. This seems pretty cool though.
  4. apbritt

    apbritt New Member Member

    I use this

    I use reis minimap it is better than zans i have had experience wiht them both and reis is 2x better i first got it with yogbox and i give it 4.5 stars
Thread Status:
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